Cities & Towns

While KoriniteKraft is predominantly an RPG style server, there remain aspects of the classic Minecraft genre: Towny. Players have the opportunity to own and improve upon a town of their own design, starting by choosing a certain biome to have jurisdiction over. One may choose any biome within a reasonable distance, and have full mining and building rights in that biome at all times. Choosing a biome does not offer rights to manipulation of other of the same biome (Only your Plains biome, not a separate, disconnected Plains).

The advantages of owning a Town vary, affecting different aspects of gameplay in the RPG aspect of play.
 * Town Chests
 * Based on your Town's "Specialties," your town can gain income. This involves a commitment to a specialty and providing supply for that specialty.
 * "Providing" for a specialty most simply means putting specialty-specific items into the "Sell Chest" to sell for profit. (Oak logs for Logging, carrots for agriculture, etc. Limit two stacks (64x2) per item)
 * Specialties vary from Logging to Agriculture, as well as other "Server Specific" Specialties
 * Each town has a limit of 6 different Specialties
 * Leveling up each specialty yields higher income per how much is provided. (Also required for leveling up the town as a whole)
 * There is also a mob item chest, where you put "mob items" to sell. They are obtained by chance by killing a mob (ex. Zombie Skin from a Zombie, Ender Hide from an Enderman)
 * Mining
 * Assisting one's town and/or home allows for time and focus to be put into Mining.


 * NPCs
 * Occasionally, if a town is of a high enough level, certain circumstances are met, or simply by chance, an NPC will "move" to a town. These NPCs each have different skills and ways they can assist you as well as others.